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- 一、本节课程
- c++ Arx二次开发创建椭圆和样条曲线
- 二、本节要讲解的知识点
- 1、如何应用C++ ARX二次开发创建椭圆(对AcDbEllipse类的构造函数的直接封装和根据外接矩形来创建椭圆)
- 2、如何应用C++ ARX二次开发创建样条曲线(对AcDbSpline类的构造函数的直接封装)
- 三、具体内容
- 1、创建椭圆的思路
- 有参数构造函数:AcDbEllipse(
- const AcGePoint3d& center,
- const AcGeVector3d& unitNormal,
- const AcGeVector3d& majorAxis,
- double radiusRatio,
- double startAngle = 0.0,
- double endAngle = 6.28318530717958647692
- );
- (1)AcDbEllipse类的构造函数,给定中心点、所在平面、长轴的一个端点和半径比例来创建椭圆。半径比例是一个用来定义椭圆的短轴相对于长轴的比例的参数。半径比例为1时,椭圆就变为圆。startAngle、endAngle这两个参数的配合使用,可以创建部分椭圆(椭圆弧)。
- (2)根据外接矩形来创建椭圆,椭圆的长、短轴的端点就是外接矩形的四条边的中点。因此,只要外接矩形的角点确定,椭圆的大小和形状就能计算出来。
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-
- 2、创建椭圆的步骤和代码实现:
- AcDbObjectId CEllipseUtil::Add(const AcGePoint3d &ptCenter,const AcGeVector3d & vecNormal,const AcGeVector3d &majorAxis,double ratio)
- {
- AcDbEllipse *pEllipse=new AcDbEllipse(ptCenter,vecNormal,majorAxis,ratio);
- return CDwgDatabaseUtil::PostToModelSpace(pEllipse);//将对象添加到模型空间的函数
- }
-
- AcDbObjectId CEllipseUtil::Add(const AcGePoint2d &pt1,const AcGePoint2d &pt2)//pt1,pt2位矩形的两个角
- {
- AcGePoint3d ptCenter;
- ptCenter=CGePointUtil::GetMiddlePoint(CConvertUtil::ToPoint3d(pt1),CConvertUtil::ToPoint3d(pt2));
- AcGeVector3d vecNormal(0,0,1);
- AcGeVector3d majorAxis(fabs(pt1.x-pt2.x)/2,0,0);
- double ratio=fabs((pt1.y-pt2.y)/(pt1.x-pt2.x));
- return Add(ptCenter,vecNormal,majorAxis,ratio);
- }
-
- 3、创建样条曲线的思路
- 样条曲线在地形图的等高线经常被定义为样条曲线,创建样条曲线我们是对AcDbSpline类构造函数的封装。
- AcDbSpline(
- const AcGePoint3dArray& fitPoints,
- int order = 4,
- double fitTolerance = 0.0
- );
- int order = 4
- Order of the spline to be created (in the range 2 to 26)
- double fitTolerance = 0.0
- Tolerance to which the spline should approximate fitPoints
- points
- Array of points (in WCS coordinates) through which to fit the curve
-
- 4、创建样条曲线的步骤和代码实现
- AcDbObjectId CSplineUtil::Add(const AcGePoint3dArray &points,int order,double fitTolerance)
- {
- assert(order>=2&& order<=26);
-
- AcDbSpline *pSpline=new AcDbSpline(points,order,fitTolerance);
- AcDbObjectId splineId=CDwgDatabaseUtil::PostToModelSpace(pSpline);
- return splineId;
-
- }
-
- 再添加一个创建样条曲线的函数,相比上述创建样条曲线的函数多了两个参数,分别用于指定样条曲线的起点和终点的切向方向。
- AcDbObjectId CSplineUtil::Add(const AcGePoint3dArray &points,const AcGeVector3d startTangent,const AcGeVector3d endTangent, int order,double fitTolerance)
- {
- assert(order>=2&& order<=26);
-
- AcDbSpline *pSpline=new AcDbSpline(points,startTangent,endTangent,order,fitTolerance);
- AcDbObjectId splineId=CDwgDatabaseUtil::PostToModelSpace(pSpline);
- return splineId;
- }
-
- 5、在acrxEntryPoint里面实现我们的命令(添加椭圆命令):
- 命令的定义:ACED_ARXCOMMAND_ENTRY_AUTO(CArxProject1App, YunyouMyGroup,AddEllipse, AddEllipse, ACRX_CMD_MODAL, NULL)
-
- static void YunyouMyGroupAddEllipse()
- {
- //使用中心点、所在的平面、长轴矢量和短长轴比例来创建椭圆
- AcGeVector3d vecNormal(0,0,1);
- AcGeVector3d majorAxis(40,0,0);
- AcDbObjectId entId;
- entId=CEllipseUtil::Add(AcGePoint3d::kOrigin,vecNormal,majorAxis,0.5);
- //指定外接矩形来创建椭圆
- AcGePoint2d pt1(60,80),pt2(140,120);
- CEllipseUtil::Add(pt1,pt2);
- }
- 6、在acrxEntryPoint里面实现我们的命令(添加样条曲线的命令):
- 命令的定义:ACED_ARXCOMMAND_ENTRY_AUTO(CArxProject1App, YunyouMyGroup,AddSpline, AddSpline, ACRX_CMD_MODAL, NULL)
- static void YunyouMyGroupAddSpline()
- {
- //使用样本点直接创建样条曲线
- AcGePoint3d pt1(0,0,0),pt2(10,30,0),pt3(60,80,0),pt4(100,100,0);
- AcGePoint3dArray points;
- points.append(pt1);
- points.append(pt2);
- points.append(pt3);
- points.append(pt4);
- CSplineUtil::Add(points);
- //指定起始点和终止点的切向方向来创建样条曲线
- pt2.set(30,10,0);
- pt3.set(80,60,0);
- points.removeSubArray(0,3);
- points.append(pt1);
- points.append(pt2);
- points.append(pt3);
- points.append(pt4);
- AcGeVector3d startTangent(5,1,0);
- AcGeVector3d endTangent(5,1,0);
- CSplineUtil::Add(points,startTangent,endTangent);
- }
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